SANJIESAN CREATOR / 3D composition
Frame a 3D scene without bending the object to fit
When a prop feels too large in the foreground, scaling its front part is not the only possible response. The camera may be creating a view that does not serve the drawing. Stager’s camera documentation distinguishes object positioning, focal length or field of view, and output dimensions. Use those as separate composition decisions before altering the model’s intended proportions.
Write what the view needs to explain
Use an invented tabletop scene with a box in front and a cup behind. Decide whether the image must explain the box shape, the relationship of the two objects or a dramatic approach to the box. Keep a plain reference view showing the intended proportions. A dramatic close view and a descriptive catalogue-like view have different purposes; choose the purpose before deciding that an enlarged foreground corner is necessarily an error.
Compare cameras while leaving the model alone
Save the initial camera, then compare a second camera position and viewing angle while keeping the object geometry unchanged. Adjust framing to keep the important part visible and note which change affects the relationship. Do not describe a focal-length change as though it were identical to moving the camera. Inspect overlap, relative apparent size and the visible top or side planes. These are the features the viewer will actually read.
Check every required output frame
Once the main view works, inspect the intended wide and tall output proportions. A camera framing that protects both objects in one ratio may cut the rear object in another. Make an explicit alternate framing when required instead of stretching the model to force every crop. Keep the descriptive reference available for review. It shows whether a strange appearance belongs to the chosen perspective or to an accidental change in the object.